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    <title>Terror Monkeys Development Log</title>
    <description>Follow the development of Terror Monkeys - VR Horror Survival with Gorilla Tag Movement</description>
    <link>https://terrormonkeys.com</link>
    <atom:link href="https://terrormonkeys.com/rss.xml" rel="self" type="application/rss+xml"/>
    <language>en-us</language>
    <lastBuildDate>Mon, 26 Jan 2026 10:20:04 GMT</lastBuildDate>
    <managingEditor>dev@terrormonkeys.com (Left Bucket Studios)</managingEditor>
    <webMaster>dev@terrormonkeys.com (Left Bucket Studios)</webMaster>
    <ttl>60</ttl>
    <image>
      <url>https://terrormonkeys.com/og-image.png</url>
      <title>Terror Monkeys</title>
      <link>https://terrormonkeys.com</link>
    </image>
    
    <item>
      <title>Final Beta Polish (v0.9.5)</title>
      <description>Last round of optimizations before launch. Quest 3 performance now hitting solid 90fps.</description>
      <link>https://terrormonkeys.com/devlog/20</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/20</guid>
      <pubDate>Fri, 28 Nov 2025 00:00:00 GMT</pubDate>
      <category>performance, optimization, beta</category>
      <content:encoded><![CDATA[
        <h2>Final Beta Polish</h2>
        <p><strong>Version 0.9.5</strong> - 2025-11-28</p>
        <p>Last round of optimizations before launch. Quest 3 performance now hitting solid 90fps.</p>
        <p></p><p>Major performance milestone achieved! After weeks of profiling and optimization, Terror Monkeys is now running at a consistent 90fps on Quest 3.</p><p></p><p>## Performance Improvements</p><p>- Reduced draw calls by 40% through batching</p><p>- Implemented LOD system for all monster models</p><p>- Optimized particle systems (fog, blood effects)</p><p>- Memory usage reduced by 25%</p><p></p><p>## Bug Fixes</p><p>- Fixed rare crash when entering Lava Cave</p><p>- Resolved multiplayer desync in 8-player lobbies</p><p>- Fixed animation blending issues on The Beast</p><p>- Audio occlusion now working correctly through walls</p><p></p><p>## What&apos;s Next</p><p>Launch preparation begins! We&apos;re coordinating with Meta for store listing.</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Hologram Map Complete (v0.9.4)</title>
      <description>The 11th and final biome is done. Full interconnected world now explorable.</description>
      <link>https://terrormonkeys.com/devlog/19</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/19</guid>
      <pubDate>Thu, 20 Nov 2025 00:00:00 GMT</pubDate>
      <category>biomes, content, hologram-map</category>
      <content:encoded><![CDATA[
        <h2>Hologram Map Complete</h2>
        <p><strong>Version 0.9.4</strong> - 2025-11-20</p>
        <p>The 11th and final biome is done. Full interconnected world now explorable.</p>
        <p></p><p>The Hologram Map is complete! This high-tech biome connects to Space Station and Tech Facility, featuring unique holographic hazards and the mysterious Hologramatic monster.</p><p></p><p>## New Features</p><p>- Hologram Map biome with 5 distinct areas</p><p>- Hologramatic monster with clone abilities</p><p>- Dynamic holographic hazards that shift</p><p>- Secret lore terminals scattered throughout</p><p></p><p>## Biome Connections</p><p>- From Space Station (elevator access)</p><p>- From Tech Facility (maintenance tunnel)</p><p>- Hidden teleporter to Forest (unlockable)</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Pet System Overhaul (v0.9.3)</title>
      <description>Companion AI completely rebuilt. Pets now feel alive and useful.</description>
      <link>https://terrormonkeys.com/devlog/18</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/18</guid>
      <pubDate>Wed, 12 Nov 2025 00:00:00 GMT</pubDate>
      <category>pets, ai, gameplay</category>
      <content:encoded><![CDATA[
        <h2>Pet System Overhaul</h2>
        <p><strong>Version 0.9.3</strong> - 2025-11-12</p>
        <p>Companion AI completely rebuilt. Pets now feel alive and useful.</p>
        <p></p><p>Your pet companions just got a massive upgrade. The AI system has been rebuilt from scratch.</p><p></p><p>## Pet AI Improvements</p><p>- Pets now pathfind intelligently around hazards</p><p>- Proximity warnings from pets when monsters approach</p><p>- Each pet has unique personality behaviors</p><p>- Pets react to the environment (scared in dark areas, excited in meadow)</p><p></p><p>## New Pet Abilities</p><p>- Spark: Enhanced area lighting that follows you</p><p>- Scout: Marks monster locations on minimap</p><p>- Tank: Can distract monsters for 5 seconds (legendary ability)</p><p></p><p>## Balance</p><p>- Adjusted pet health across all tiers</p><p>- Legendary pets now feel appropriately powerful</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Haptic Feedback System (v0.9.2)</title>
      <description>VR immersion takes a leap forward with context-aware controller vibrations.</description>
      <link>https://terrormonkeys.com/devlog/17</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/17</guid>
      <pubDate>Wed, 05 Nov 2025 00:00:00 GMT</pubDate>
      <category>vr, haptics, immersion</category>
      <content:encoded><![CDATA[
        <h2>Haptic Feedback System</h2>
        <p><strong>Version 0.9.2</strong> - 2025-11-05</p>
        <p>VR immersion takes a leap forward with context-aware controller vibrations.</p>
        <p></p><p>Feel the terror! Our new haptic system brings another layer of immersion to Quest 3 controllers.</p><p></p><p>## Haptic Features</p><p>- Heartbeat vibration that intensifies with danger</p><p>- Footstep feedback while using Gorilla Tag movement</p><p>- Weapon impact feedback varies by weapon type</p><p>- Terror Worm tremors rumble before ground collapse</p><p></p><p>## Technical Details</p><p>- Custom haptic patterns for each monster</p><p>- Dynamic intensity based on health/stamina</p><p>- Accessibility option to reduce/disable haptics</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Red Light Emergency Polish (v0.9.1)</title>
      <description>The signature tension mechanic refined based on playtest feedback.</description>
      <link>https://terrormonkeys.com/devlog/16</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/16</guid>
      <pubDate>Tue, 28 Oct 2025 00:00:00 GMT</pubDate>
      <category>gameplay, red-light, polish</category>
      <content:encoded><![CDATA[
        <h2>Red Light Emergency Polish</h2>
        <p><strong>Version 0.9.1</strong> - 2025-10-28</p>
        <p>The signature tension mechanic refined based on playtest feedback.</p>
        <p></p><p>Red Light Emergency is the moment everything stops. Based on beta tester feedback, we&apos;ve refined this system.</p><p></p><p>## Changes</p><p>- Extended warning sound duration (now 2 seconds)</p><p>- Visual red pulse added to peripheral vision</p><p>- Monster freeze animation improved</p><p>- Reduced false triggers from small movements</p><p></p><p>## Community Feedback</p><p>Players reported the system was too punishing for new players. We&apos;ve added:</p><p>- Tutorial segment explaining the mechanic</p><p>- First occurrence in each session has extended grace period</p><p>- Difficulty options for Red Light sensitivity</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Beta Launch (v0.9.0)</title>
      <description>Terror Monkeys enters closed beta! First 500 testers get access.</description>
      <link>https://terrormonkeys.com/devlog/15</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/15</guid>
      <pubDate>Mon, 20 Oct 2025 00:00:00 GMT</pubDate>
      <category>beta, milestone, testing</category>
      <content:encoded><![CDATA[
        <h2>Beta Launch</h2>
        <p><strong>Version 0.9.0</strong> - 2025-10-20</p>
        <p>Terror Monkeys enters closed beta! First 500 testers get access.</p>
        <p></p><p>It&apos;s happening! After months of development, Terror Monkeys is ready for external testing.</p><p></p><p>## Beta Details</p><p>- 500 closed beta spots available</p><p>- NDA required for participation</p><p>- Feedback form and Discord access included</p><p>- Weekly playtests scheduled</p><p></p><p>## Beta Content</p><p>- All 11 biomes accessible</p><p>- 15 monsters active</p><p>- Full weapon arsenal</p><p>- Multiplayer up to 8 players</p><p></p><p>## Known Issues</p><p>- Some audio balancing needed</p><p>- Occasional performance dips in Space Station</p><p>- Matchmaking can be slow during off-peak hours</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Space Station Zero-G (v0.8.5)</title>
      <description>Zero gravity combat is here. Gorilla Tag movement in space is wild.</description>
      <link>https://terrormonkeys.com/devlog/14</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/14</guid>
      <pubDate>Sun, 12 Oct 2025 00:00:00 GMT</pubDate>
      <category>biomes, zero-g, movement</category>
      <content:encoded><![CDATA[
        <h2>Space Station Zero-G</h2>
        <p><strong>Version 0.8.5</strong> - 2025-10-12</p>
        <p>Zero gravity combat is here. Gorilla Tag movement in space is wild.</p>
        <p></p><p>The Space Station biome introduces zero-gravity gameplay. This changes everything.</p><p></p><p>## Zero-G Movement</p><p>- Gorilla Tag arm swinging now propels you in any direction</p><p>- Push off walls, ceiling, and objects</p><p>- Momentum carries you until you grab something</p><p>- New movement learning curve (and it&apos;s fun!)</p><p></p><p>## Zero-G Combat</p><p>- Weapons have recoil that affects your trajectory</p><p>- Monsters move differently in zero-G</p><p>- Environmental hazards include vacuum zones</p><p></p><p>## Tips</p><p>- Grab rails frequently to reorient</p><p>- Heavy weapons push you backward more</p><p>- Use the environment to your advantage</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Crafting System Expansion (v0.8.4)</title>
      <description>Three crafting stations, 15 weapon recipes, and resource gathering.</description>
      <link>https://terrormonkeys.com/devlog/13</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/13</guid>
      <pubDate>Sun, 05 Oct 2025 00:00:00 GMT</pubDate>
      <category>crafting, gameplay, systems</category>
      <content:encoded><![CDATA[
        <h2>Crafting System Expansion</h2>
        <p><strong>Version 0.8.4</strong> - 2025-10-05</p>
        <p>Three crafting stations, 15 weapon recipes, and resource gathering.</p>
        <p></p><p>Survival just got deeper. The full crafting system is now implemented.</p><p></p><p>## Crafting Stations</p><p>- **Forge**: Heavy weapons, armor repairs</p><p>- **Lab**: Chemical weapons, medical supplies</p><p>- **Armory**: Ranged weapons, ammunition</p><p></p><p>## Resource Types</p><p>- Scrap Metal (common, found everywhere)</p><p>- Tech Components (uncommon, Tech Facility/Space)</p><p>- Organic Matter (common, Forest/Swamp)</p><p>- Rare Minerals (rare, Mines/Lava Cave)</p><p>- Energy Cells (uncommon, all tech areas)</p><p></p><p>## Recipe Examples</p><p>- Flare Gun: 5 Scrap + 2 Tech Components</p><p>- Shock Baton: 8 Scrap + 3 Energy Cells + 1 Rare Mineral</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Monster Evolution System (v0.8.3)</title>
      <description>Monsters now evolve during gameplay. Stay too long and face berserkers.</description>
      <link>https://terrormonkeys.com/devlog/12</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/12</guid>
      <pubDate>Sun, 28 Sep 2025 00:00:00 GMT</pubDate>
      <category>ai, monsters, evolution</category>
      <content:encoded><![CDATA[
        <h2>Monster Evolution System</h2>
        <p><strong>Version 0.8.3</strong> - 2025-09-28</p>
        <p>Monsters now evolve during gameplay. Stay too long and face berserkers.</p>
        <p></p><p>The AI director just got teeth. Monsters now evolve based on your survival time.</p><p></p><p>## Evolution Stages</p><p>1. **Lurker** (0-5 min): Basic behavior, learning your patterns</p><p>2. **Hunter** (5-10 min): Increased aggression, pack tactics</p><p>3. **Berserker** (10+ min): Maximum threat, enhanced abilities</p><p></p><p>## What Changes</p><p>- Health increases per stage</p><p>- New attack patterns unlock</p><p>- Speed and aggression increase</p><p>- Some monsters gain new abilities at Berserker</p><p></p><p>## Strategy Impact</p><p>- Quick runs are now more viable</p><p>- Longer survival requires more preparation</p><p>- Risk/reward for staying in areas</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Boss Arena Updates (v0.8.2)</title>
      <description>Each boss now has a dedicated arena with unique environmental mechanics.</description>
      <link>https://terrormonkeys.com/devlog/11</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/11</guid>
      <pubDate>Sat, 20 Sep 2025 00:00:00 GMT</pubDate>
      <category>bosses, arenas, content</category>
      <content:encoded><![CDATA[
        <h2>Boss Arena Updates</h2>
        <p><strong>Version 0.8.2</strong> - 2025-09-20</p>
        <p>Each boss now has a dedicated arena with unique environmental mechanics.</p>
        <p></p><p>Boss fights just got more epic. Each boss now has a tailored arena.</p><p></p><p>## Arena Features</p><p>- **The Beast (Sky Tower)**: Multi-level arena with destructible platforms</p><p>- **Cross Jaw (Lava Cave)**: Shrinking safe zones as lava rises</p><p>- **Terror Worm (Mines)**: Ground constantly shifting, limited stable platforms</p><p></p><p>## Environmental Mechanics</p><p>- Arenas have interactive elements</p><p>- Some mechanics help players, some help bosses</p><p>- Learning the arena is key to winning</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>8-Player Multiplayer (v0.8.0)</title>
      <description>Full multiplayer support is live. Survive together or die together.</description>
      <link>https://terrormonkeys.com/devlog/10</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/10</guid>
      <pubDate>Fri, 12 Sep 2025 00:00:00 GMT</pubDate>
      <category>multiplayer, networking, milestone</category>
      <content:encoded><![CDATA[
        <h2>8-Player Multiplayer</h2>
        <p><strong>Version 0.8.0</strong> - 2025-09-12</p>
        <p>Full multiplayer support is live. Survive together or die together.</p>
        <p></p><p>Terror Monkeys is now a true multiplayer horror experience.</p><p></p><p>## Multiplayer Features</p><p>- Up to 8 players per session</p><p>- Proximity voice chat</p><p>- Shared and individual objectives</p><p>- Revival system for downed players</p><p></p><p>## Network Tech</p><p>- Dedicated servers for stability</p><p>- Client-side prediction for smooth movement</p><p>- Host migration if host disconnects</p><p>- Anti-cheat measures implemented</p><p></p><p>## Social Features</p><p>- Friend invites</p><p>- Private lobbies</p><p>- Quick match</p><p>- Cross-platform play (Quest 3 only at launch)</p><p>    </p>
      ]]></content:encoded>
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    <item>
      <title>Lore System Implementation (v0.7.5)</title>
      <description>Discover the story through environmental storytelling and collectibles.</description>
      <link>https://terrormonkeys.com/devlog/9</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/9</guid>
      <pubDate>Mon, 01 Sep 2025 00:00:00 GMT</pubDate>
      <category>lore, story, collectibles</category>
      <content:encoded><![CDATA[
        <h2>Lore System Implementation</h2>
        <p><strong>Version 0.7.5</strong> - 2025-09-01</p>
        <p>Discover the story through environmental storytelling and collectibles.</p>
        <p></p><p>What caused the outbreak? Explore to find out.</p><p></p><p>## Lore Collectibles</p><p>- Audio logs from researchers</p><p>- Written notes and journals</p><p>- Environmental clues</p><p>- Hidden terminals with data</p><p></p><p>## Story Themes</p><p>- Corporate experimentation gone wrong</p><p>- The origin of the infection</p><p>- Previous survivor stories</p><p>- The truth about the monsters</p><p></p><p>## Rewards</p><p>- Collecting lore unlocks cosmetics</p><p>- Full completion reveals secret ending</p><p>- Lore achievements track progress</p><p>    </p>
      ]]></content:encoded>
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    <item>
      <title>All 15 Monsters Complete (v0.7.0)</title>
      <description>The full monster roster is done. Each one designed to terrify differently.</description>
      <link>https://terrormonkeys.com/devlog/8</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/8</guid>
      <pubDate>Wed, 20 Aug 2025 00:00:00 GMT</pubDate>
      <category>monsters, content, milestone</category>
      <content:encoded><![CDATA[
        <h2>All 15 Monsters Complete</h2>
        <p><strong>Version 0.7.0</strong> - 2025-08-20</p>
        <p>The full monster roster is done. Each one designed to terrify differently.</p>
        <p></p><p>Every nightmare is now in the game. 15 unique monsters, each with distinct behaviors.</p><p></p><p>## Monster Roster</p><p>1. The Beast - Apex predator, stamina drain</p><p>2. Cross Jaw - Instant kill bite, platform destruction</p><p>3. Terror Worm - Underground, terrain collapse</p><p>4. Slasher - Speed demon, combo attacks</p><p>5. Kill Crawler - Ceiling ambusher</p><p>6. Black Eyes - Invisible, blindness attack</p><p>7. Infected Monke - Toxic fog trail</p><p>8. Grabber - Grapple and drag</p><p>9. Mimicer - Shape shifter</p><p>10. Hologramatic - Clone creator</p><p>11. Multi Monke - Splits when damaged</p><p>12. Cured Monke - Helper that can revert</p><p>13. Terror Worm (variant) - Faster, smaller</p><p>14. The Guardian - Optional boss</p><p>15. Patient Zero - Story boss</p><p></p><p>## Design Philosophy</p><p>Each monster forces different player behavior. No single strategy works against all of them.</p><p>    </p>
      ]]></content:encoded>
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    <item>
      <title>Weapon Arsenal Complete (v0.6.0)</title>
      <description>15 weapons with unique VR interactions. Each one feels different to wield.</description>
      <link>https://terrormonkeys.com/devlog/7</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/7</guid>
      <pubDate>Fri, 01 Aug 2025 00:00:00 GMT</pubDate>
      <category>weapons, vr, content</category>
      <content:encoded><![CDATA[
        <h2>Weapon Arsenal Complete</h2>
        <p><strong>Version 0.6.0</strong> - 2025-08-01</p>
        <p>15 weapons with unique VR interactions. Each one feels different to wield.</p>
        <p></p><p>Your survival kit is ready. 15 weapons spanning multiple categories.</p><p></p><p>## Weapon Categories</p><p>- **Primary**: Crossbow, Flare Gun, Nail Gun</p><p>- **Melee**: Machete, Shock Baton, Fire Axe</p><p>- **Tactical**: Stun Grenade, Decoy, Trip Wire</p><p>- **Heavy**: Flamethrower, Harpoon Gun</p><p></p><p>## VR Interactions</p><p>- Each weapon has unique grip and reload animations</p><p>- Physics-based melee combat</p><p>- Two-handed weapons require both controllers</p><p>- Satisfying haptic feedback on hits</p><p>    </p>
      ]]></content:encoded>
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    <item>
      <title>Gorilla Tag Movement Refined (v0.5.0)</title>
      <description>The signature movement system is polished. Swing those arms to survive.</description>
      <link>https://terrormonkeys.com/devlog/6</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/6</guid>
      <pubDate>Tue, 15 Jul 2025 00:00:00 GMT</pubDate>
      <category>movement, vr, accessibility</category>
      <content:encoded><![CDATA[
        <h2>Gorilla Tag Movement Refined</h2>
        <p><strong>Version 0.5.0</strong> - 2025-07-15</p>
        <p>The signature movement system is polished. Swing those arms to survive.</p>
        <p></p><p>Movement is everything in Terror Monkeys. Our Gorilla Tag-style locomotion is now buttery smooth.</p><p></p><p>## Movement Features</p><p>- Arm swinging for forward momentum</p><p>- Climbing on any surface</p><p>- Jumping with arm thrust</p><p>- Sliding and crawling</p><p></p><p>## Comfort Options</p><p>- Vignette during fast movement</p><p>- Snap vs smooth turning</p><p>- Teleport mode for accessibility</p><p>- Seated play support</p><p></p><p>## Performance</p><p>- Consistent tracking at all speeds</p><p>- No motion sickness reports in playtests</p><p>- Works great in tight spaces</p><p>    </p>
      ]]></content:encoded>
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    <item>
      <title>First 5 Biomes Playable (v0.4.0)</title>
      <description>Forest, Urban, Caves, Mines, and Swamp are fully explorable.</description>
      <link>https://terrormonkeys.com/devlog/5</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/5</guid>
      <pubDate>Fri, 20 Jun 2025 00:00:00 GMT</pubDate>
      <category>biomes, world, content</category>
      <content:encoded><![CDATA[
        <h2>First 5 Biomes Playable</h2>
        <p><strong>Version 0.4.0</strong> - 2025-06-20</p>
        <p>Forest, Urban, Caves, Mines, and Swamp are fully explorable.</p>
        <p></p><p>The world is taking shape. Five biomes are now complete and interconnected.</p><p></p><p>## Biome Overview</p><p>- **Forest**: Starting area, dense fog, moderate danger</p><p>- **Urban**: Ruined city, vertical gameplay, high danger</p><p>- **Caves**: Dark underground, claustrophobic, medium danger</p><p>- **Mines**: Industrial horror, unstable ground, high danger</p><p>- **Swamp**: Toxic environment, slow movement, medium danger</p><p></p><p>## Connections</p><p>Biomes connect logically - forest leads to urban or caves, caves connect to mines, etc.</p><p>    </p>
      ]]></content:encoded>
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    <item>
      <title>Core AI System Online (v0.3.0)</title>
      <description>The AI Director is watching. Dynamic horror based on your actions.</description>
      <link>https://terrormonkeys.com/devlog/4</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/4</guid>
      <pubDate>Thu, 15 May 2025 00:00:00 GMT</pubDate>
      <category>ai, tech, monsters</category>
      <content:encoded><![CDATA[
        <h2>Core AI System Online</h2>
        <p><strong>Version 0.3.0</strong> - 2025-05-15</p>
        <p>The AI Director is watching. Dynamic horror based on your actions.</p>
        <p></p><p>Monsters are now truly terrifying thanks to our AI Director system.</p><p></p><p>## AI Director Features</p><p>- Monitors player stress levels</p><p>- Spawns monsters strategically</p><p>- Creates tension and release cycles</p><p>- Adapts to player skill level</p><p></p><p>## Monster AI</p><p>- Pathfinding that uses environment</p><p>- Pack behavior for group monsters</p><p>- Ambush tactics when appropriate</p><p>- Memory of player locations</p><p>    </p>
      ]]></content:encoded>
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    <item>
      <title>VR Prototype Running (v0.2.0)</title>
      <description>First playable build on Quest 3. The terror begins.</description>
      <link>https://terrormonkeys.com/devlog/3</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/3</guid>
      <pubDate>Tue, 01 Apr 2025 00:00:00 GMT</pubDate>
      <category>prototype, milestone, vr</category>
      <content:encoded><![CDATA[
        <h2>VR Prototype Running</h2>
        <p><strong>Version 0.2.0</strong> - 2025-04-01</p>
        <p>First playable build on Quest 3. The terror begins.</p>
        <p></p><p>It lives! Our first Quest 3 build is running.</p><p></p><p>## Prototype Features</p><p>- Basic Forest biome</p><p>- One monster (The Beast)</p><p>- Simple weapon (flashlight)</p><p>- Gorilla Tag movement v1</p><p></p><p>## Performance</p><p>- 72fps stable (targeting 90)</p><p>- ~45 minute battery life</p><p>- No major tracking issues</p><p>    </p>
      ]]></content:encoded>
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    <item>
      <title>Concept Validation (v0.1.0)</title>
      <description>Gorilla Tag meets horror survival. The concept works.</description>
      <link>https://terrormonkeys.com/devlog/2</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/2</guid>
      <pubDate>Sat, 15 Feb 2025 00:00:00 GMT</pubDate>
      <category>concept, validation, design</category>
      <content:encoded><![CDATA[
        <h2>Concept Validation</h2>
        <p><strong>Version 0.1.0</strong> - 2025-02-15</p>
        <p>Gorilla Tag meets horror survival. The concept works.</p>
        <p></p><p>We&apos;ve validated our core concept: Gorilla Tag-style movement in a horror survival game works incredibly well.</p><p></p><p>## Key Findings</p><p>- Arm swinging creates natural tension</p><p>- Being chased while swinging is terrifying</p><p>- Physical movement increases immersion</p><p>- Quest 3 can handle our vision</p><p>    </p>
      ]]></content:encoded>
    </item>
    <item>
      <title>Project Kickoff (v0.0.1)</title>
      <description>Terror Monkeys development begins. VR horror will never be the same.</description>
      <link>https://terrormonkeys.com/devlog/1</link>
      <guid isPermaLink="true">https://terrormonkeys.com/devlog/1</guid>
      <pubDate>Wed, 01 Jan 2025 00:00:00 GMT</pubDate>
      <category>kickoff, milestone, vision</category>
      <content:encoded><![CDATA[
        <h2>Project Kickoff</h2>
        <p><strong>Version 0.0.1</strong> - 2025-01-01</p>
        <p>Terror Monkeys development begins. VR horror will never be the same.</p>
        <p></p><p>Today marks day one of Terror Monkeys development.</p><p></p><p>## Vision</p><p>Create the most terrifying VR horror experience on Quest 3, combining the beloved Gorilla Tag movement system with survival horror gameplay.</p><p></p><p>## Goals</p><p>- 8-player multiplayer survival</p><p>- Procedural terror through AI director</p><p>- Physical VR combat</p><p>- Multiple biomes and monsters</p><p></p><p>The journey begins.</p><p>    </p>
      ]]></content:encoded>
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